Evergreen Is Waiting: Enter the World of Black Flies

Be the Villain: A New Horror Game Crawls Out of Maine

Reverend Redbeard

10/18/20252 min read

Running Acadia After Dark means I spend a lot of time knee‑deep in Maine’s folklore, its shadows, and the strange things that wash up on our rocky coastlines. But every so often, something comes along that feels like it was made for this community—something that blurs the line between story and ritual.

That’s why I want to tell you about Black Flies, a new tabletop role‑playing game from Goosepoop Games. It’s currently live on BackerKit, and the moment I saw it, I knew I had to back it. At its heart, Black Flies is a hidden‑objective storytelling game set in Evergreen, Maine—a fog‑soaked town just off the coast of Acadia. But unlike most games, you’re not the hero. You’re the horror.

Players take on the role of cultists devoted to the fly‑god cryptid Zzrtrzz. Your goal is to gather followers, perform horrific abilities, and pursue your hidden Fortune—your personal path to immortality. Along the way, you’ll narrate chilling scenes, twist the fate of Evergreen, and compete to become the spookiest entity in town. Think Scary Stories to Tell in the Dark—but you’re the one writing the stories, and you’re the monster inside them.

Goosepoop Games has a knack for making games that are both accessible and absurd, and Black Flies is no exception:

• Learn as You Play: 10‑minute Quick Start rules are tucked right inside the cover. Sit down, open the book, and you’re playing almost immediately.

• Pre‑Made Characters: Ready to go with just a few backstory prompts and stat points.

• Dice Pool Mechanics: A shared dice pool dwindles as the story unfolds. Every roll raises the tension—will you achieve your Fortune before the dice run out?

• Map Building & Destroying: Evergreen is built and scarred by your choices. Each session leaves behind a record of decay.

• Absurd Details: Even the book itself is strange—it flips upwards, like a swarm of flies rising into the air.

I’ve played a lot of horror games, but Black Flies feels different. It’s not about surviving monsters—it’s about becoming one. It’s about telling stories that linger like mildew in the lungs, stories that feel like they could have been whispered around a campfire in Downeast Maine generations ago. And it’s quick, approachable, and weird in all the right ways. Where else are you going to haunt a New England town, corrupt its people, and maybe even turn into a cloud of flies?

I’ll be having Jordan from Goosepoop Games on Acadia After Dark soon to talk more about the design and inspirations behind Black Flies. Until then, you can secure your own copy through the BackerKit campaign: https://www.backerkit.com/c/projects/goosepoop-games/black-flies?ref=bk-social-project

If you’re a fan of Acadia After Dark, I think you’ll find a lot to love here. It’s eerie, it’s playful, and it’s dripping with the kind of atmosphere we live for.

So gather your friends, light a lantern, and prepare to tell stories that will crawl under your skin.

Evergreen is waiting.